By: Team T08

1. Introduction

Welcome to the FOP Manager Developer Guide!

FOP Manager was created for the purpose of easing the management of camp participants' contact information, where participants include Orientation Group Leaders (OGLs), Freshmen and other participants such as admin in the camp. As a text-based (Command Line Interface) address book application, FOP Manager is optimized for users who type fast and/or are learning to work efficiently with CLI tools. Despite being a text-based application, FOP Manager has a developed Graphical User Interface (GUI) that allows users to view contact details in an appealing, well-organized format.

2. About the Developer Guide

This developer guide provides detailed documentation on the implementation of all the various features FOP Manager offers. It also suggests methods for you to modify and build upon it, should you see fit.

See the table of contents above to navigate between different sections easily.

Throughout this developer guide, there will be various icons used, as shown below:

This is a tip. Follow these tips to aid your development of FOP Manager.
This is a note. Read these for additional information.
This is a warning. Heed these warnings to avoid making mistakes that will hamper your development efforts.

3. Setting up

This section shows how to set up FOP Manager on your desktop and begin your development journey.

3.1. Prerequisites

  1. JDK 9 or later

    JDK 10 on Windows will fail to run tests in headless mode due to a JavaFX bug. Windows developers are highly recommended to use JDK 9.
  2. IntelliJ IDE

    IntelliJ by default has Gradle and JavaFx plugins installed.
    Do not disable them. If you have disabled them, go to File > Settings > Plugins to re-enable them.

3.2. Setting up the project in your computer

  1. Fork this repo, and clone the fork to your computer

  2. Open IntelliJ (if you are not in the welcome screen, click File > Close Project to close the existing project dialog first)

  3. Set up the correct JDK version for Gradle

    1. Click Configure > Project Defaults > Project Structure

    2. Click New…​ and find the directory of the JDK

  4. Click Import Project

  5. Locate the build.gradle file and select it. Click OK

  6. Click Open as Project

  7. Click OK to accept the default settings

  8. Open a console and run the command gradlew processResources (Mac/Linux: ./gradlew processResources). It should finish with the BUILD SUCCESSFUL message.
    This will generate all resources required by the application and tests.

  9. Open MainWindow.java and check for any code errors

    1. Due to an ongoing issue with some of the newer versions of IntelliJ, code errors may be detected even if the project can be built and run successfully

    2. To resolve this, place your cursor over any of the code section highlighted in red. Press ALT+ENTER, and select Add '--add-modules=…​' to module compiler options for each error

  10. Repeat this for the test folder as well (e.g. check HelpWindowTest.java for code errors, and if so, resolve it the same way)

3.3. Verifying the setup

  1. Run the seedu.address.MainApp and try a few commands

  2. Run the tests to ensure they all pass.

3.4. Configurations to do before writing code

3.4.1. Configuring the coding style

This project follows oss-generic coding standards. IntelliJ’s default style is mostly compliant with ours but it uses a different import order from ours. To rectify,

  1. Go to File > Settings…​ (Windows/Linux), or IntelliJ IDEA > Preferences…​ (macOS)

  2. Select Editor > Code Style > Java

  3. Click on the Imports tab to set the order

    • For Class count to use import with '*' and Names count to use static import with '*': Set to 999 to prevent IntelliJ from contracting the import statements

    • For Import Layout: The order is import static all other imports, import java.*, import javax.*, import org.*, import com.*, import all other imports. Add a <blank line> between each import

Optionally, you can follow the UsingCheckstyle.adoc document to configure Intellij to check style-compliance as you write code.

3.4.2. Updating documentation to match your fork

After forking the repo, the documentation will still have the SE-EDU branding and refer to the se-edu/addressbook-level4 repo.

If you plan to develop this fork as a separate product (i.e. instead of contributing to se-edu/addressbook-level4), you should do the following:

  1. Configure the site-wide documentation settings in build.gradle, such as the site-name, to suit your own project.

  2. Replace the URL in the attribute repoURL in DeveloperGuide.adoc and UserGuide.adoc with the URL of your fork.

3.4.3. Setting up CI

Set up Travis to perform Continuous Integration (CI) for your fork. See UsingTravis.adoc to learn how to set it up.

After setting up Travis, you can optionally set up coverage reporting for your team fork (see UsingCoveralls.adoc).

Coverage reporting could be useful for a team repository that hosts the final version but it is not that useful for your personal fork.

Optionally, you can set up AppVeyor as a second CI (see UsingAppVeyor.adoc).

Having both Travis and AppVeyor ensures your App works on both Unix-based platforms and Windows-based platforms (Travis is Unix-based and AppVeyor is Windows-based)

3.4.4. Getting started with coding

When you are ready to start coding,

  1. Get some sense of the overall design by reading Section 4.1, “Architecture”.

  2. Take a look at Appendix A, Suggested Programming Tasks to Get Started.

4. Design

4.1. Architecture

Architecture
Figure 1. Architecture Diagram

The Architecture Diagram given above explains the high-level design of the App. Given below is a quick overview of each component.

The .pptx files used to create diagrams in this document can be found in the diagrams folder. To update a diagram, modify the diagram in the pptx file, select the objects of the diagram, and choose Save as picture.

Main has only one class called MainApp. It is responsible for,

  • At app launch: Initializes the components in the correct sequence, and connects them up with each other.

  • At shut down: Shuts down the components and invokes cleanup method where necessary.

Commons represents a collection of classes used by multiple other components. The following class plays an important role at the architecture level:

  • LogsCenter : Used by many classes to write log messages to the App’s log file.

The rest of the App consists of four components.

  • UI: The UI of the App.

  • Logic: The command executor.

  • Model: Holds the data of the App in-memory.

  • Storage: Reads data from, and writes data to, the hard disk.

Each of the four components

  • Defines its API in an interface with the same name as the Component.

  • Exposes its functionality using a {Component Name}Manager class.

For example, the Logic component (see the class diagram given below) defines it’s API in the Logic.java interface and exposes its functionality using the LogicManager.java class.

LogicClassDiagram
Figure 2. Class Diagram of the Logic Component

How the architecture components interact with each other

The Sequence Diagram below shows how the components interact with each other for the scenario where the user issues the command delete 1.

SDforDeletePerson
Figure 3. Component interactions for delete 1 command

The sections below give more details of each component.

4.2. UI component

UiClassDiagram
Figure 4. Structure of the UI Component

API : Ui.java

The UI consists of a MainWindow that is made up of parts e.g.CommandBox, TextResultDisplay, PersonListPanel, StatusBarFooter, ChartPanel etc. All these, including the MainWindow, inherit from the abstract UiPart class.

The UI component uses JavaFx UI framework. The layout of these UI parts are defined in matching .fxml files that are in the src/main/resources/view folder. For example, the layout of the MainWindow is specified in MainWindow.fxml

The UI component,

  • Executes user commands using the Logic component.

  • Listens for changes to Model data so that the UI can be updated with the modified data.

4.3. Logic component

LogicClassDiagram
Figure 5. Structure of the Logic Component

API : Logic.java

  1. Logic uses the AddressBookParser class to parse the user command.

  2. This results in a Command object which is executed by the LogicManager.

  3. The command execution can affect the Model (e.g. adding a participant).

  4. The result of the command execution is encapsulated as a CommandResult object which is passed back to the Ui.

  5. In addition, the CommandResult object can also instruct the Ui to perform certain actions, such as displaying help to the user.

Given below is the Sequence Diagram for interactions within the Logic component for the execute("delete 1") API call.

DeletePersonSdForLogic
Figure 6. Interactions Inside the Logic Component for the delete 1 Command

4.4. Model component

ModelClassDiagram
Figure 7. Structure of the Model Component

API : Model.java

The Model,

  • stores a UserPref object that represents the user’s preferences.

  • stores the Address Book data.

  • exposes an unmodifiable ObservableList<Participant> that can be 'observed' e.g. the UI can be bound to this list so that the UI automatically updates when the data in the list change.

  • does not depend on any of the other three components.

As a more OOP model, we can store a Tag list in Address Book, which Participant can reference. This would allow Address Book to only require one Tag object per unique Tag, instead of each Participant needing their own Tag object. An example of how such a model may look like is given below.

ModelClassBetterOopDiagram

4.5. Storage component

StorageClassDiagram
Figure 8. Structure of the Storage Component

API : Storage.java

The Storage component,

  • can save UserPref objects in json format and read it back.

  • can save the Address Book data in json format and read it back.

4.6. Common classes

Classes used by multiple components are in the seedu.addressbook.commons package.

5. Implementation

This section describes some noteworthy details on how certain features are implemented.

5.1. Command Structure

To support multiple commands while ensuring separation of concerns, commands entered into the command box are handled by multiple classes that allow the code to be easily extended to support more commands.

5.1.1. Current Implementation

When each command is entered into the command box, the command word gets sent to the AddressBookParser to be identified. If the command word is valid, arguments are sent to the corresponding command parser, that parses the arguments and creates a corresponding command object to then implement the commands.

In the current implementation of FOP Manager, some commands are create from a parser while some are created directly when then command word is identified.

5.1.2. Design Considerations

Aspect: Handling unnecessary parameters
Alternatives Pros Cons

Ignore all unnecessary parameters and pass as arguments to the command object the number of parameters required for the command.

Less computationally expensive, and allows the user to make mistakes

User’s intentions may be misinterpreted and wrong commands may be executed

Only accept the number of parameters the command requires, nothing more and nothing less.

Command carried out will always be the user’s exact intention

More computationally expensive, and leaves no room for user mistakes or typos

We chose to implement a combination of both alternatives: commands that do not require parameters and do not modify data (such as list and view) ignore unnecessary parameters. At the same time, commands that require specific instructions to identify particular participants, groups or houses only accept the required number of parameters.

5.2. Participant Management

Participant management refers to how users manipulate and view the data of camp participants. Participants are categorised into 3 types: OGL, Freshman or other.

This section describes how the 3 types of participants are managed.

5.2.1. Current Implementation

In FOP Manager, participants can be added, edited, deleted and listed.

Add

  • add_o: Adds an OGL type participant

  • add_f: Adds a Freshman type participant

  • add: Adds a participant who is neither OGL nor Freshman

Edit

  • edit INDEX: Edits the participant at the current INDEX of the list showing

Delete

  • delete INDEX: Deletes the participant at the current INDEX of the list showing

Participant contact details can be viewed in different manners:

  • list: Lists all participants in the camp

  • list_o: Lists all OGLs

  • list_f: Lists all Freshmen

All participants are stored in the same participant list as a UniqueParticipantList in an AddressBook object. Participants created as OGLs or Freshmen differ only in the tags added to them. The different listing of the participants is very useful for Project Directors as it helps them to view the Freshmen and the OGL participants separately, to specifically see who are in the respective lists and how many participants are there in each of the lists.

The following is an Activity Diagram to summarize what happens when either the list_f or list_o commands are entered.

ListFreshmenCommandActivityDiagram
Figure 9. Activity Diagram for listing Freshmen command

The list commands, list_o and list_f, use the keywords/predicates "OGL" and "Freshman", respectively, to search through the tags of all participants in the participant list. All participants with matching tags of "Freshman" or "OGL" will be added into the filtered participant list, enabling the user to view all freshmen or OGLs in the participant list.

The following Sequence diagram below will explain how the list_f command works in detail.

ListParticipantCommandSequenceDiagram
Figure 10. Sequence Diagram for listing Freshmen command

An example usage of the list_f command is as follows:

Step 1: The user launches the application. The VersionedAddressBook will be initialized with the initial address book state.

Step 2: The user enters the list_f command . The list_f command calls the FindingParticipantPredicate class and searches all tags of each participant for "Freshman".

Step 3: The updateFilteredParticipantList() takes in this predicate and the getFilteredParticipantList() is called to give the list of Freshmen in the participant list

The implementation is similar for the list_o command with the use of FindingOglPredicate instead where the searched tag is "OGL".

5.2.2. Design Considerations

Aspect: Separate management of freshmen and OGLs
Alternatives Pros Cons

Create 2 separate lists containing freshmen and OGLs separately, in addition to a full list containing all participants.

Less computationally expensive to obtain separate lists of freshmen and OGLs

Involves greater code complexity to update any contact details, with greater room for error, and requires more memory and storage

Store all participants in the same list (current choice).

Smaller code base needed, and allows for participants who are neither OGLs nor Freshmen (such as camp directors or camp commandants) to be added

More computationally expensive to access lists of freshmen and lists of OGLs

We decided to go ahead with Alternative 2 as it was easier to implement. It would not require creation of switch cases for the UI to display the respective lists and would not require unnecessarily long codes to filter out freshmen and OGLs from the participant list. The pros of doing Alternative 2 outweighs the pros of doing Alternative 1 hence the decision to implement the latter.

Aspect: Editing or deleting participants
Alternatives Pros Cons

Editing and deleting by name.

More intuitive for the user to edit and delete a participant by name

Greater complexity required to handle multiple participants who have the same partial name, or user must specify participant’s full name

Editing and deleting by index (current choice).

Specifies the exact participant to be edited or deleted

Must be used with other commands such as find to obtain the index of the desired participant

We decided to go with Alternative 2 as it meant there was no need to check for the full name of the participant and so fewer complications as in indexing, each participant has a unique index.

5.3. Group and House Management

FOP Manager supports group and house commands, to reflect the structure of an actual Freshmen Orientation camp. Group and house management refer to how groups and houses are created and modified, as well as viewed, and how they support the addition of participants.

5.3.1. Current Implementation

In FOP Manager, groups can be added, edit and deleted.

Add

  • add_h HOUSENAME: Adds a new house with HOUSENAME

    • Creates a new house by adding it to UniqueHouseList in the VersionedAddressBook.

  • add_g GROUPNAME HOUSENAME: Adds a new group named GROUPNAME into the house

    • Adds a new group to a house by adding it to UniqueGroupList in the VersionedAddressBook.

The following sequence diagram shows how the Logic and Model components interact when the user enters the command add_g r1 red.

AddGroupSequenceDiagram
Figure 11. Interactions within Logic and Model for the command add_g r1 red
  • The new group (R1, Red) is added to UniqueGroupList stored within VersionedAddressBook when the addGroup(a) function is called from Model

Edit

  • edit_h OLDHOUSENAME NEWHOUSENAME: Edits the name of an existing house

    • Edits the name of a house in UniqueHouseList, as well as changes the house name of all groups within the house in UniqueGroupList.

  • edit_g OLDGROUPNAME NEWGROUPNAME: Edits the name of an existing group

    • edit_g edits the name of a group in UniqueGroupList, as well as changes the group name of all participants with that group name in UniqueParticipantList.

The following sequence diagram shows how the Logic and Model components interact when the user enters the command edit_g r1 r2.

EditGroupSequenceDiagram
Figure 12. Interactions within Logic and Model for the command edit_g r1 r2
  • The edit group command updates the group of all participants within the old group by looping through UniqueParticipantList from VersionedAddressBook to check if their group matches the old group name.

  • This command also changes the name of the group within UniqueGroupList stored within VersionedAddressBook.

Delete

  • delete_h HOUSENAME: Deletes the group named HOUSENAME

    • Deleting of house objects require there to be no groups within that house.

  • delete_g GROUPNAME: Deletes the group named GROUPNAME

    • Deleting of group objects require there to be no participants within that group.

Groups and houses can also be viewed in different manners:

  • Viewing houses and groups

    • view_h and view_g simply displays the houses and groups stored in UniqueHouseList and UniqueGroupList respectively.

  • Listing participants in a particular group or house

    • list_g and list_h use similar logic to list_o and list_f, implemented by using an entered group name as a predicate that searches through all the Group fields of participants, and updates the filteredParticipant list with participants with the matching group name or house name respectively.

list_g empty lists all participants without a group by searching for participants with an empty group name.

5.3.2. Design Considerations

Aspect: Storage of group and house lists
Alternatives Pros Cons

Storing groups and houses within a single list of houses that contain differing number of groups.

Easy management of data

Requires looping through all houses to find a single group and to ensure group names are unique

Storing groups and houses in 2 separate lists (current choice).

House objects are not affected by the operations done to the groups stored within it

More computationally expensive to identify the groups within a single house

We decided to follow the second alternative as it allows us to identify a specific group faster, a function that will be more commonly used in FOP Manager, since it is called when adding and editing a person and/or a group name.

Aspect: Deleting a group object requirements
Alternatives Pros Cons

No requirements when groups are deleted.

User can delete a group much more easily

Participants in the deleted group will belong to no group

Requires a group to contain no participants before it can be deleted (current choice).

User can be sure to not delete a group with participants in it accidentally

Participants must be manually removed from the group before being deleted

Camp organizers rarely intend to remove a filled group. Requiring a group to be empty before being deleted acts as a fail-safe to ensure that filled groups are not accidentally removed, resulting in participants having to be manually added back to the group.

Aspect: Duplicate group names under different houses
Alternatives Pros Cons

Duplicate group names are not allowed (current choice).

Groups can be searched for by name without specifying its house

Simple names such as 1 and 2 cannot be used for different houses at initial planning stage

Duplicate group names under different houses are allowed.

User can easily name groups without too much thought

User must always specify house name when searching for a specific group

We chose to not allow duplicate groups, as it makes the app more user-friendly. Moreover, this will model real life situations as camp groups normally have unique group names.

5.4. Undo/Redo feature

5.4.1. Current Implementation

The undo/redo mechanism is facilitated by VersionedAddressBook. It extends AddressBook with an undo/redo history, stored internally as an addressBookStateList and currentStatePointer. Additionally, it implements the following operations:

  • VersionedAddressBook#commit() — Saves the current address book state in its history.

  • VersionedAddressBook#undo() — Restores the previous address book state from its history.

  • VersionedAddressBook#redo() — Restores a previously undone address book state from its history.

These operations are exposed in the Model interface as Model#commitAddressBook(), Model#undoAddressBook() and Model#redoAddressBook() respectively.

Given below is an example usage scenario and how the undo/redo mechanism behaves at each step.

Step 1. The user launches the application for the first time. The VersionedAddressBook will be initialized with the initial address book state, and the currentStatePointer pointing to that single address book state.

UndoRedoStartingStateListDiagram

Step 2. The user executes delete 5 command to delete the 5th participant in the address book. The delete command calls Model#commitAddressBook(), causing the modified state of the address book after the delete 5 command executes to be saved in the addressBookStateList, and the currentStatePointer is shifted to the newly inserted address book state.

UndoRedoNewCommand1StateListDiagram

Step 3. The user executes add n/David …​ to add a new participant. The add command also calls Model#commitAddressBook(), causing another modified address book state to be saved into the addressBookStateList.

UndoRedoNewCommand2StateListDiagram
If a command fails its execution, it will not call Model#commitAddressBook(), so the address book state will not be saved into the addressBookStateList.

Step 4. The user now decides that adding the participant was a mistake, and decides to undo that action by executing the undo command. The undo command will call Model#undoAddressBook(), which will shift the currentStatePointer once to the left, pointing it to the previous address book state, and restores the address book to that state.

UndoRedoExecuteUndoStateListDiagram
If the currentStatePointer is at index 0, pointing to the initial address book state, then there are no previous address book states to restore. The undo command uses Model#canUndoAddressBook() to check if this is the case. If so, it will return an error to the user rather than attempting to perform the undo.

The following sequence diagram shows how the undo operation works:

UndoRedoSequenceDiagram
Figure 13. Interactions within Logic and Model when undo is entered

The redo command does the opposite — it calls Model#redoAddressBook(), which shifts the currentStatePointer once to the right, pointing to the previously undone state, and restores the address book to that state.

If the currentStatePointer is at index addressBookStateList.size() - 1, pointing to the latest address book state, then there are no undone address book states to restore. The redo command uses Model#canRedoAddressBook() to check if this is the case. If so, it will return an error to the user rather than attempting to perform the redo.

Step 5. The user then decides to execute the command list. Commands that do not modify the address book, such as list, will usually not call Model#commitAddressBook(), Model#undoAddressBook() or Model#redoAddressBook(). Thus, the addressBookStateList remains unchanged.

UndoRedoNewCommand3StateListDiagram

Step 6. The user executes clear, which calls Model#commitAddressBook(). Since the currentStatePointer is not pointing at the end of the addressBookStateList, all address book states after the currentStatePointer will be purged. We designed it this way because it no longer makes sense to redo the add n/David …​ command. This is the behavior that most modern desktop applications follow.

UndoRedoNewCommand4StateListDiagram

The following activity diagram summarizes what happens when a user executes a new command:

UndoRedoActivityDiagram
Figure 14. Activity flow when new command is executed

5.4.2. Design Considerations

Aspect: How undo & redo executes
Alternatives Pros Cons

Saves the entire address book (current choice).

Easy to implement.

May have performance issues in terms of memory usage.

Individual command knows how to undo/redo by itself.

Will use less memory (e.g. for delete, just save the participant being deleted).

We must ensure that the implementation of each individual command are correct.

Aspect: Data structure to support the undo/redo commands
Alternatives Pros Cons

Use a list to store the history of address book states (current choice).

Easy for new Computer Science student undergraduates to understand, who are likely to be the new incoming developers of our project.

Logic is duplicated twice. For example, when a new command is executed, we must remember to update both HistoryManager and VersionedAddressBook.

Use HistoryManager for undo/redo

We do not need to maintain a separate list, and just reuse what is already in the codebase.

Requires dealing with commands that have already been undone: We must remember to skip these commands. Violates Single Responsibility Principle and Separation of Concerns as HistoryManager now needs to do two different things.

5.5. Randomized Group Allocation

FOP Manager has a randomize command, which allows the Project Director to automatically assign all participants to a group.

Following is the activity diagram when the command is executed:

RandomizeActivityDiagram

5.5.1. Current Implementation

The randomize is achieved by coding a sequence of steps to achieve the allocation of groups to participants:

  • Creating list holding specific type of participants (i.e. all OGLs will be stored in a list while freshmen will be stored in another)

  • Shuffles all of the previously created list

  • Assigns all of the participants to a group in order of freshmen, OGLs

Following is the sequence diagram of the flow of the program when the command is executed:

RandomizeSequenceDiagram
The above Sequence Diagram only shows the updating of group details for freshmen (for clarity purposes, refer to the codes for more details).

The algorithm is applied also to OGLs within the RandomizeCommand class.
Algorithm

This segment will show relevant diagrams explaining the algorithm for the shuffling of assignment and cases where the randomization will not happen. The following diagram shows the annotations and symbols that will be used:

RandomizeAlgo1

 

The following diagram shows an example where the Project Director has added sufficient OGLs and freshmen to the system, and created sufficient groups:

RandomizeAlgo2

 

Upon executing the randomize command, the system will first assign the freshmen to the groups first:

RandomizeAlgo3 1

 

Followed by assigning the OGLs to the group:

RandomizeAlgo3 2
The rationale for such assignment is to ensure that the every group has an OGL.

 

Following diagrams shows the cases where the randomization will not happen and will throws an error message backs to the user.

Insufficient participants:

RandomizeAlgo4

Insufficient OGLs to cover all the groups:

RandomizeAlgo5

Insufficient groups:

RandomizeAlgo6
Engineers are free to modify the algorithm for the random distribution but are advised to consider the corner cases similarly to the ones mentioned above.

5.5.2. Design Considerations

Aspect: Updating group attribute of participants
Alternatives Pros Cons

Programmatically simulate the calling of the edit command

Changing of interface with the Model component only requires changing the EditCommand and Parser

Tightly coupled with EditCommand and EditCommandParser

Calls the function that edit the details of the participants by interacting with the Model component (current choice)

Implementation is obvious, follow guidelines of the system architecture and cleaner code base

Coupled with ModelManager

Rationale: It is to follow the design architecture of the system, allowing it to be consistent with the rest of the codes and cleaner code base. It may seems intuitive for some engineers to programmatically simulate the edit command, but it might causes unknown complexity within the system if there is a change in the dependent classes.

Aspect: Shuffling of participants
Alternatives Pros Cons

Creating a list fo freshmen and OGLs, then shuffles the list separately (current choice)

Ensures all groups will have at least an OGL and balanced distribution amongst the group

Requires more memory space

Shuffling the list of participant

Saves memory space

Risk having uneven distribution (e.g. all OGLs in a group)

Rationale: The idea of separating freshmen and OGLs is to ensure that every group will have at least 1 type of participant. By shuffling the list of participant containing both freshmen and OGLs, we risk running into a situation where there are groups with no OGLs, which is something that a Project Director does not want. The current choice ensures that all of the OGLs will be distributed evenly into groups similarly to how the freshmen are distributed.

Before the randomization happens, the application ensures that there are sufficient OGLs to cover all of the created groups (i.e. at least 1 OGL per group). Refer to the codes for more details.

5.6. Statistic feature

The 'stat' command allows FOP Manager users to view the statistic of camp participants regarding their age, major and sex in a graphical manner.

5.6.1. Current Implementation

The Statistic feature is facilitated by AddressBook. It has three HashMaps, containing the number of each categories in the participants' age, major and sex. These Map are generated after every call of the stat command. After command call, these data is loaded into three different pie charts and shown on the UI.

The following sequence diagram show hows the 'stat' command works in details :

StatisticUpdateSequenceDiagram
Figure 15. Interaction between UI, Logic and Model when stat is executed

5.6.2. Design Consideration

Aspect: How to update the data of the AddressBook
Alternatives Pros Cons

Use a loop to loop through the UniqueParticipantList to get the data of everyone (current choice).

Easy to implement, guaranteed to get the correct data every time

Takes longer time and more computational power to get the result.

Update charts data after each commands that modify it.

Quick runtime, does not require much changes to the codebase

We must ensure that the data is updated after each command.

Since this function is unlikely to be used many times and the number of participants in a camp is not too large, the drawbacks to the first alternative are acceptable.

5.7. Export Feature

The Export feature will allow the FOP Manager user to export the data into an excel file and distribute to other relevant people involved in the FOP. This way, data can be distributed and raw data untouched except by the Project Director or other camp organisers who are given the access to the raw data.

Participant contact details can be exported in different manners:

  • export: Exports all participants' contacts into an Excel Spreadsheet

  • export_f: Exports all freshmen contacts into an Excel Spreadsheet

  • export_o: Exports all OGL contacts into an Excel Spreadsheet

The following is an Activity Diagram to summarize what happens when the export command is entered.

ExportCommandActivityDiagram
Figure 16. Activity Diagram for exporting command

5.7.1. Current Implementation

  • A third-party library 'Apache.poi' was integrated into the project to enable easy creation of excel files through Object-Oriented Programming (OOP). In this case, the library will enable the creation of HSSF Workbook.

  • The export command will call a function from a class WriteToExcel to start the creation of the HSSF Workbook and the addition of all the participants found on the participant list to the Workbook, with the respective objects to the participant class added to the correct column. The system will get the current directory path and add the path name to the proposed file name that end with ".xls". The file will thus be successfully saved in the current user directory.

The following Sequence diagram below will explain how the export command works in detail.

ExportCommandSequenceDiagram
Figure 17. Sequence Diagram for exporting command

An example usage of the command is as follows:

Step 1: The user launches the application. The VersionedAddressBook will be initialized with the initial address book state.

Step 2: The user enters the export command . The export command updates the filtered list with the predicate to show all participants in the address book.

Step 3: The filtered list is obtained in the command. The export command calls the WriteToExcel class’s WriteExcelSheet(). This will set the directory, create the Excel Workbook and Sheet, the file name, the cells and rows with the titles for the FOP Manager.

Step 4: WriteExcelSheet() calls WriteDataIntoExcelSheet() which writes the values from the filtered participant list into the Excel Sheet.

Step 5: Returning to WriteExcelSheet(), the file is output to user’s current directory as an .xls file.

5.7.2. Design Consideration

Only one way was considered for the implementation of Export feature, which involved importing the third-party library.

5.8. Import Feature

Sometimes FOP Project Directors realise they need to add many participants' contacts that they gathered and usually they gather the contacts through sign up links that allow for exportation into Excel spreadsheets. Manually added the large influx of participants is troublesome. Hence, with the Import feature, FOP Project Directors can import the data of Non-duplicate people from an excel file into the FOP Manager. This makes adding of contacts easier.

The following is an Activity Diagram to summarize what happens when the import command is entered.

ImportCommandActivityDiagram
Figure 18. Activity Diagram for the importing command

5.8.1. Current Implementation

  • A third-party library 'Apache.poi' was integrated into the project to enable easy creation of excel files through Object-Oriented Programming (OOP). In this case, the library will enable the creation of HSSF Workbook.

  • The import command will call a function from a class WriteToExcel to start the reading from a HSSF Workbook found in the current directory path, with the file name "FOP_MANAGER_LIST.xls".

  • The cell value from the respective heading/columns are read into their respective string and person is created with these strings.

  • The person is added to a List<Person> and each person is added into the Address Book.

The following Sequence diagram below will explain how the import command works in detail.

ImportCommandSequenceDiagram
Figure 19. Sequence Diagram for importing command

An example usage of the command is as follows:

Step 1: The user launches the application. The VersionedAddressBook will be initialized with the initial address book state.

Step 2: The user enters the import command . The import command calls the WriteToExcel class’s ReadFromExcel(). This will open the file of the default set name from the set directory.

Step 3: The Excel sheets is checked for the correct headings and then the cell’s values are read to create each person. Each person is added to a List<Person> which will be returned to the Import command.

Step 4: The import command adds each non-duplicate person into the FOP Manager.

  • One interesting usage of both import and export feature will be to retain and retrieve contacts. For instance, after exporting the data, we can clear. We can then import the contacts if needed.

  • Another interesting usage is for manual edit of the details of multiple contacts. We can clear the Address Book and then import command to import the data.

5.8.2. Design Consideration

Only one way was considered for the implementation of Import feature, which involved importing the third-party library.

5.11. Logging

We are using java.util.logging package for logging. The LogsCenter class is used to manage the logging levels and logging destinations.

  • The logging level can be controlled using the logLevel setting in the configuration file (See Section 5.12, “Configuration”)

  • The Logger for a class can be obtained using LogsCenter.getLogger(Class) which will log messages according to the specified logging level

  • Currently log messages are output through: Console and to a .log file.

Logging Levels

  • SEVERE : Critical problem detected which may possibly cause the termination of the application

  • WARNING : Can continue, but with caution

  • INFO : Information showing the noteworthy actions by the App

  • FINE : Details that is not usually noteworthy but may be useful in debugging e.g. print the actual list instead of just its size

5.12. Configuration

Certain properties of the application can be controlled (e.g user prefs file location, logging level) through the configuration file (default: config.json).

6. Documentation

We use asciidoc for writing documentation.

We chose asciidoc over Markdown because asciidoc, although a bit more complex than Markdown, provides more flexibility in formatting.

6.1. Editing Documentation

See UsingGradle.adoc to learn how to render .adoc files locally to preview the end result of your edits. Alternatively, you can download the AsciiDoc plugin for IntelliJ, which allows you to preview the changes you have made to your .adoc files in real-time.

6.2. Publishing Documentation

See UsingTravis.adoc to learn how to deploy GitHub Pages using Travis.

6.3. Converting Documentation to PDF format

We use Google Chrome for converting documentation to PDF format, as Chrome’s PDF engine preserves hyperlinks used in webpages.

Here are the steps to convert the project documentation files to PDF format.

  1. Follow the instructions in UsingGradle.adoc to convert the AsciiDoc files in the docs/ directory to HTML format.

  2. Go to your generated HTML files in the build/docs folder, right click on them and select Open withGoogle Chrome.

  3. Within Chrome, click on the Print option in Chrome’s menu.

  4. Set the destination to Save as PDF, then click Save to save a copy of the file in PDF format. For best results, use the settings indicated in the screenshot below.

chrome save as pdf
Figure 20. Saving documentation as PDF files in Chrome

6.4. Site-wide Documentation Settings

The build.gradle file specifies some project-specific asciidoc attributes which affects how all documentation files within this project are rendered.

Attributes left unset in the build.gradle file will use their default value, if any.
Table 1. List of site-wide attributes
Attribute name Description Default value

site-name

The name of the website. If set, the name will be displayed near the top of the page.

not set

site-githuburl

URL to the site’s repository on GitHub. Setting this will add a "View on GitHub" link in the navigation bar.

not set

site-seedu

Define this attribute if the project is an official SE-EDU project. This will render the SE-EDU navigation bar at the top of the page, and add some SE-EDU-specific navigation items.

not set

6.5. Per-file Documentation Settings

Each .adoc file may also specify some file-specific asciidoc attributes which affects how the file is rendered.

Asciidoctor’s built-in attributes may be specified and used as well.

Attributes left unset in .adoc files will use their default value, if any.
Table 2. List of per-file attributes, excluding Asciidoctor’s built-in attributes
Attribute name Description Default value

site-section

Site section that the document belongs to. This will cause the associated item in the navigation bar to be highlighted. One of: UserGuide, DeveloperGuide, LearningOutcomes*, AboutUs, ContactUs

* Official SE-EDU projects only

not set

no-site-header

Set this attribute to remove the site navigation bar.

not set

6.6. Site Template

The files in docs/stylesheets are the CSS stylesheets of the site. You can modify them to change some properties of the site’s design.

The files in docs/templates controls the rendering of .adoc files into HTML5. These template files are written in a mixture of Ruby and Slim.

Modifying the template files in docs/templates requires some knowledge and experience with Ruby and Asciidoctor’s API. You should only modify them if you need greater control over the site’s layout than what stylesheets can provide. The SE-EDU team does not provide support for modified template files.

7. Testing

7.1. Running Tests

There are three ways to run tests.

The most reliable way to run tests is the 3rd one. The first two methods might fail some GUI tests due to platform/resolution-specific idiosyncrasies.

Method 1: Using IntelliJ JUnit test runner

  • To run all tests, right-click on the src/test/java folder and choose Run 'All Tests'

  • To run a subset of tests, you can right-click on a test package, test class, or a test and choose Run 'ABC'

Method 2: Using Gradle

  • Open a console and run the command gradlew clean allTests (Mac/Linux: ./gradlew clean allTests)

See UsingGradle.adoc for more info on how to run tests using Gradle.

Method 3: Using Gradle (headless)

Thanks to the TestFX library we use, our GUI tests can be run in the headless mode. In the headless mode, GUI tests do not show up on the screen. That means the developer can do other things on the Computer while the tests are running.

To run tests in headless mode, open a console and run the command gradlew clean headless allTests (Mac/Linux: ./gradlew clean headless allTests)

7.2. Types of tests

We have two types of tests:

  1. GUI Tests - These are tests involving the GUI. They include,

    1. System Tests that test the entire App by simulating user actions on the GUI. These are in the systemtests package.

    2. Unit tests that test the individual components. These are in seedu.address.ui package.

  2. Non-GUI Tests - These are tests not involving the GUI. They include,

    1. Unit tests targeting the lowest level methods/classes.
      e.g. seedu.address.commons.StringUtilTest

    2. Integration tests that are checking the integration of multiple code units (those code units are assumed to be working).
      e.g. seedu.address.storage.StorageManagerTest

    3. Hybrids of unit and integration tests. These test are checking multiple code units as well as how the are connected together.
      e.g. seedu.address.logic.LogicManagerTest

7.3. Troubleshooting Testing

Problem: HelpWindowTest fails with a NullPointerException.

  • Reason: One of its dependencies, HelpWindow.html in src/main/resources/docs is missing.

  • Solution: Execute Gradle task processResources.

8. Dev Ops

8.1. Build Automation

See UsingGradle.adoc to learn how to use Gradle for build automation.

8.2. Continuous Integration

We use Travis CI and AppVeyor to perform Continuous Integration on our projects. See UsingTravis.adoc and UsingAppVeyor.adoc for more details.

8.3. Coverage Reporting

We use Coveralls to track the code coverage of our projects. See UsingCoveralls.adoc for more details.

8.4. Documentation Previews

When a pull request has changes to asciidoc files, you can use Netlify to see a preview of how the HTML version of those asciidoc files will look like when the pull request is merged. See UsingNetlify.adoc for more details.

8.5. Making a Release

Here are the steps to create a new release.

  1. Update the version number in MainApp.java.

  2. Generate a JAR file using Gradle.

  3. Tag the repo with the version number. e.g. v0.1

  4. Create a new release using GitHub and upload the JAR file you created.

8.6. Managing Dependencies

A project often depends on third-party libraries. For example, Address Book depends on the Jackson library for JSON parsing. Managing these dependencies can be automated using Gradle. For example, Gradle can download the dependencies automatically, which is better than these alternatives:

  1. Include those libraries in the repo (this bloats the repo size)

  2. Require developers to download those libraries manually (this creates extra work for developers)

Appendix A: Suggested Programming Tasks to Get Started

Suggested path for new programmers:

  1. First, add small local-impact (i.e. the impact of the change does not go beyond the component) enhancements to one component at a time. Some suggestions are given in Section A.1, “Improving each component”.

  2. Next, add a feature that touches multiple components to learn how to implement an end-to-end feature across all components. Section A.2, “Creating a new command: remark explains how to go about adding such a feature.

A.1. Improving each component

Each individual exercise in this section is component-based (i.e. you would not need to modify the other components to get it to work).

Logic component

Scenario: You are in charge of logic. During dog-fooding, your team realize that it is troublesome for the user to type the whole command in order to execute a command. Your team devise some strategies to help cut down the amount of typing necessary, and one of the suggestions was to implement aliases for the command words. Your job is to implement such aliases.

Do take a look at Section 4.3, “Logic component” before attempting to modify the Logic component.
  1. Add a shorthand equivalent alias for each of the individual commands. For example, besides typing clear, the user can also type c to remove all participants in the list.

    • Hints

    • Solution

      • Modify the switch statement in AddressBookParser#parseCommand(String) such that both the proper command word and alias can be used to execute the same intended command.

      • Add new tests for each of the aliases that you have added.

      • Update the user guide to document the new aliases.

      • See this PR for the full solution.

Model component

Scenario: You are in charge of model. One day, the logic-in-charge approaches you for help. He wants to implement a command such that the user is able to remove a particular tag from everyone in the address book, but the model API does not support such a functionality at the moment. Your job is to implement an API method, so that your teammate can use your API to implement his command.

Do take a look at Section 4.4, “Model component” before attempting to modify the Model component.
  1. Add a removeTag(Tag) method. The specified tag will be removed from everyone in the address book.

    • Hints

      • The Model and the AddressBook API need to be updated.

      • Think about how you can use SLAP to design the method. Where should we place the main logic of deleting tags?

      • Find out which of the existing API methods in AddressBook and Person classes can be used to implement the tag removal logic. AddressBook allows you to update a participant, and Person allows you to update the tags.

    • Solution

      • Implement a removeTag(Tag) method in AddressBook. Loop through each participant, and remove the tag from each participant.

      • Add a new API method deleteTag(Tag) in ModelManager. Your ModelManager should call AddressBook#removeTag(Tag).

      • Add new tests for each of the new public methods that you have added.

      • See this PR for the full solution.

Ui component

Scenario: You are in charge of ui. During a beta testing session, your team is observing how the users use your address book application. You realize that one of the users occasionally tries to delete non-existent tags from a contact, because the tags all look the same visually, and the user got confused. Another user made a typing mistake in his command, but did not realize he had done so because the error message wasn’t prominent enough. A third user keeps scrolling down the list, because he keeps forgetting the index of the last participant in the list. Your job is to implement improvements to the UI to solve all these problems.

Do take a look at Section 4.2, “UI component” before attempting to modify the UI component.
  1. Use different colors for different tags inside participant cards. For example, friends tags can be all in brown, and colleagues tags can be all in yellow.

    Before

    getting started ui tag before

    After

    getting started ui tag after
    • Hints

      • The tag labels are created inside the PersonCard constructor (new Label(tag.tagName)). JavaFX’s Label class allows you to modify the style of each Label, such as changing its color.

      • Use the .css attribute -fx-background-color to add a color.

      • You may wish to modify DarkTheme.css to include some pre-defined colors using css, especially if you have experience with web-based css.

    • Solution

      • You can modify the existing test methods for PersonCard 's to include testing the tag’s color as well.

      • See this PR for the full solution.

        • The PR uses the hash code of the tag names to generate a color. This is deliberately designed to ensure consistent colors each time the application runs. You may wish to expand on this design to include additional features, such as allowing users to set their own tag colors, and directly saving the colors to storage, so that tags retain their colors even if the hash code algorithm changes.

  2. Modify NewResultAvailableEvent such that ResultDisplay can show a different style on error (currently it shows the same regardless of errors).

    Before

    getting started ui result before

    After

    getting started ui result after
  3. Modify the StatusBarFooter to show the total number of people in the address book.

    Before

    getting started ui status before

    After

    getting started ui status after
    • Hints

      • StatusBarFooter.fxml will need a new StatusBar. Be sure to set the GridPane.columnIndex properly for each StatusBar to avoid misalignment!

      • StatusBarFooter needs to initialize the status bar on application start, and to update it accordingly whenever the address book is updated.

    • Solution

Storage component

Scenario: You are in charge of storage. For your next project milestone, your team plans to implement a new feature of saving the address book to the cloud. However, the current implementation of the application constantly saves the address book after the execution of each command, which is not ideal if the user is working on limited internet connection. Your team decided that the application should instead save the changes to a temporary local backup file first, and only upload to the cloud after the user closes the application. Your job is to implement a backup API for the address book storage.

Do take a look at Section 4.5, “Storage component” before attempting to modify the Storage component.
  1. Add a new method backupAddressBook(ReadOnlyAddressBook), so that the address book can be saved in a fixed temporary location.

A.2. Creating a new command: remark

By creating this command, you will get a chance to learn how to implement a feature end-to-end, touching all major components of the app.

Scenario: You are a software maintainer for addressbook, as the former developer team has moved on to new projects. The current users of your application have a list of new feature requests that they hope the software will eventually have. The most popular request is to allow adding additional comments/notes about a particular contact, by providing a flexible remark field for each contact, rather than relying on tags alone. After designing the specification for the remark command, you are convinced that this feature is worth implementing. Your job is to implement the remark command.

A.2.1. Description

Edits the remark for a participant specified in the INDEX.
Format: remark INDEX r/[REMARK]

Examples:

  • remark 1 r/Likes to drink coffee.
    Edits the remark for the first participant to Likes to drink coffee.

  • remark 1 r/
    Removes the remark for the first participant.

A.2.2. Step-by-step Instructions

[Step 1] Logic: Teach the app to accept 'remark' which does nothing

Let’s start by teaching the application how to parse a remark command. We will add the logic of remark later.

Main:

  1. Add a RemarkCommand that extends Command. Upon execution, it should just throw an Exception.

  2. Modify AddressBookParser to accept a RemarkCommand.

Tests:

  1. Add RemarkCommandTest that tests that execute() throws an Exception.

  2. Add new test method to AddressBookParserTest, which tests that typing "remark" returns an instance of RemarkCommand.

[Step 2] Logic: Teach the app to accept 'remark' arguments

Let’s teach the application to parse arguments that our remark command will accept. E.g. 1 r/Likes to drink coffee.

Main:

  1. Modify RemarkCommand to take in an Index and String and print those two parameters as the error message.

  2. Add RemarkCommandParser that knows how to parse two arguments, one index and one with prefix 'r/'.

  3. Modify AddressBookParser to use the newly implemented RemarkCommandParser.

Tests:

  1. Modify RemarkCommandTest to test the RemarkCommand#equals() method.

  2. Add RemarkCommandParserTest that tests different boundary values for RemarkCommandParser.

  3. Modify AddressBookParserTest to test that the correct command is generated according to the user input.

[Step 3] Ui: Add a placeholder for remark in PersonCard

Let’s add a placeholder on all our PersonCard s to display a remark for each participant later.

Main:

  1. Add a Label with any random text inside PersonListCard.fxml.

  2. Add FXML annotation in PersonCard to tie the variable to the actual label.

Tests:

  1. Modify PersonCardHandle so that future tests can read the contents of the remark label.

[Step 4] Model: Add Remark class

We have to properly encapsulate the remark in our Person class. Instead of just using a String, let’s follow the conventional class structure that the codebase already uses by adding a Remark class.

Main:

  1. Add Remark to model component (you can copy from Address, remove the regex and change the names accordingly).

  2. Modify RemarkCommand to now take in a Remark instead of a String.

Tests:

  1. Add test for Remark, to test the Remark#equals() method.

[Step 5] Model: Modify Person to support a Remark field

Now we have the Remark class, we need to actually use it inside Person.

Main:

  1. Add getRemark() in Person.

  2. You may assume that the user will not be able to use the add and edit commands to modify the remarks field (i.e. the participant will be created without a remark).

  3. Modify SampleDataUtil to add remarks for the sample data (delete your data/addressbook.json so that the application will load the sample data when you launch it.)

[Step 6] Storage: Add Remark field to JsonAdaptedPerson class

We now have Remark s for Person s, but they will be gone when we exit the application. Let’s modify JsonAdaptedPerson to include a Remark field so that it will be saved.

Main:

  1. Add a new JSON field for Remark.

Tests:

  1. Fix invalidAndValidPersonAddressBook.json, typicalPersonsAddressBook.json, validAddressBook.json etc., such that the JSON tests will not fail due to a missing remark field.

[Step 6b] Test: Add withRemark() for PersonBuilder

Since Person can now have a Remark, we should add a helper method to PersonBuilder, so that users are able to create remarks when building a Person.

Tests:

  1. Add a new method withRemark() for PersonBuilder. This method will create a new Remark for the participant that it is currently building.

  2. Try and use the method on any sample Person in TypicalPersons.

[Step 7] Ui: Connect Remark field to PersonCard

Our remark label in PersonCard is still a placeholder. Let’s bring it to life by binding it with the actual remark field.

Main:

  1. Modify PersonCard's constructor to bind the Remark field to the Person 's remark.

Tests:

  1. Modify GuiTestAssert#assertCardDisplaysPerson(…​) so that it will compare the now-functioning remark label.

[Step 8] Logic: Implement RemarkCommand#execute() logic

We now have everything set up…​ but we still can’t modify the remarks. Let’s finish it up by adding in actual logic for our remark command.

Main:

  1. Replace the logic in RemarkCommand#execute() (that currently just throws an Exception), with the actual logic to modify the remarks of a participant.

Tests:

  1. Update RemarkCommandTest to test that the execute() logic works.

A.2.3. Full Solution

See this PR for the step-by-step solution.

Appendix B: Product Scope

Target user profile: School of Computing Freshman Orientation Camp Project Directors

  • has a need to manage a significant number of contacts

  • prefer desktop apps over other types

  • can type fast

  • prefers typing over mouse input

  • is reasonably comfortable using CLI apps

Value proposition: manage a large number of camp participants faster than a GUI driven app

Appendix C: User Stories

Priorities: High (must have) - * * *, Medium (nice to have) - * *, Low (unlikely to have) - *

Priority As a …​ I want to …​ So that I can…​

* * *

new user

see usage instructions

refer to instructions when I forget how to use the App

* * *

user

add a participants

* * *

user

see the number of participants

know how many people are involved in the camp

* * *

user

edit a participants details

correct any details I may have keyed in wrongly

* * *

user

delete participants wrongly added

have error-free data

* * *

user

find a participant by name

locate details of participants without having to go through the entire list

* * *

user

list only the OGLs

see the details of only the OGLs in the camp for planning purposes

* * *

user

list only the Freshmen

see the details of only the Freshmen in the camp for planning purposes

* * *

user

create Houses

group Groups together in Houses, just like I can do in a camp

* * *

user

create Groups

allocate students to their groupings

* * *

user

edit the name of a House or Group

give my groups and houses proper names later into the camp planning

* * *

user

delete a House or Group

give my groups and houses names later into the camp planning

* * *

user

view the Houses I have added

see which houses I have added so far

* * *

user

view the Groups I have added

see the groups I have added, and which groups belong to which houses

* * *

user

see the size of my participant list

see the number of participants in the camp

* * *

user

see the number of Freshmen in the camp

see the number of sign-ups the camp has so far

* * *

user

see the number of OGLs in the camp

see if the camp has sufficient OGLs to for the planned number of Groups

* * *

user

see the number of houses and groups

know if I have a sufficient number of groups and houses

* * *

user

randomly divide freshmen into different houses and groups

do not have to manually assign them

* *

user

view graphical statistics of my participants data

have visual representation of participants' data to show stakeholders

* *

user

color code participants based on their house colors

easily identify which house they belong to

*

user

save my data to cloud storage between logins

access address book data from elsewhere

*

user

keep track of the prices of items I have bought for the camp

know if I am within budget

Appendix D: Use Cases

(For all use cases below, the System is the AddressBook and the Actor is the user, unless specified otherwise)

Use case: Delete participant

MSS

  1. User requests to list participants

  2. AddressBook shows a list of participants

  3. User requests to delete a specific participant in the list

  4. AddressBook deletes the participant

    Use case ends.

Extensions

  • 2a. The list is empty.

    Use case ends.

  • 3a. The given index is invalid.

    • 3a1. AddressBook shows an error message.

      Use case resumes at step 2.

D.1. Use case: Add participant into group

MSS

  1. User requests to add a house

  2. User requests to add a group to house

  3. User requests to add a participant and specifies group that exists in house

Use case ends.

Extensions * 3a. User edits the group attribute of a participant with no specified group to the new group

D.2. Use case: Change the name of a group

MSS

  1. User requests to view all groups

  2. User requests to edit the group name

Appendix E: Non Functional Requirements

  1. Should work on any mainstream OS as long as it has Java 9 or higher installed.

  2. Should be able to hold up to 1000 participants without a noticeable sluggishness in performance for typical usage.

  3. A user with above average typing speed for regular English text (i.e. not code, not system admin commands) should be able to accomplish most of the tasks faster using commands than using the mouse.

{More to be added}

Appendix F: Glossary

Mainstream OS

Windows, Linux, Unix, OS-X

Private contact detail

A contact detail that is not meant to be shared with others

Appendix G: Product Survey

FOP Manager

Authors: Chan Wei Zhang, Shanon Seet, Sonia Sunil, Tan Phan

Pros:

  • Fast at managing large numbers of contacts

  • User-friendly UI

  • Recreates camp environment by allowing grouping of camp participants

Cons:

  • Single-user login

  • Requires fast typing speed to be beneficial

Appendix H: Instructions for Manual Testing

Given below are instructions to test the app manually.

These instructions only provide a starting point for testers to work on; testers are expected to do more exploratory testing.

H.1. Launch and Shutdown

  1. Initial launch

    1. Download the jar file and copy into an empty folder

    2. Double-click the jar file
      Expected: Shows the GUI with a set of sample contacts. The window size may not be optimum.

  2. Saving window preferences

    1. Resize the window to an optimum size. Move the window to a different location. Close the window.

    2. Re-launch the app by double-clicking the jar file.
      Expected: The most recent window size and location is retained.

H.2. Adding an OGL

  1. Adding an OGL to the participant list

    1. Prerequisites: List all participants using the list command, no groups added yet.

    2. Test case: add_o n/[NAME] s/SEX b/BIRTHDAY p/PHONE e/EMAIL m/MAJOR g/ [t/TAG]…
      Expected: Participant is added to the participant list with tag OGL. Details of added contact shown in the result box.

    3. Test case: add_o n/[NAME] s/SEX b/BIRTHDAY p/PHONE e/EMAIL g/ (or missing any field)
      Expected: No participant is added. Error details shown in the result box.

    4. Test case: add_o n/[NAME] s/SEX b/BIRTHDAY p/PHONE e/EMAIL m/MAJOR g/1
      Expected: No participant is added. Error details shown in the result box.

H.3. Adding a freshman

  1. Adding a freshman to the participant list

    1. Prerequisites: The participant’s name must not match any existing participant.
      : Only group R1 has been added.

    2. Test case: add_f n/Janet Tan s/F b/19041998 e/janet@example.com m/CS g/
      Expected: Freshman named Janet Tan is added to the bottom of the participant list.

    3. Test case: add_f n/James Tan s/M b/20041998 e/james@example.com m/IS g/r1
      Expected: Freshman named James Tan is added to the bottom of the participant list.

    4. Test case: add_f n/Joel Tan s/M b/01121998 e/joel@example.com m/IS g/b1
      Expected: No participant is added due to the nonexistent group B1. Error details shown in the result box.

H.4. Deleting a participant

  1. Deleting a participant while all participants are listed

    1. Prerequisites: List all participants using the list command. Multiple participants in the list.

    2. Test case: delete 1
      Expected: First contact is deleted from the list. Details of the deleted contact shown in the status message. Timestamp in the status bar is updated.

    3. Test case: delete 0
      Expected: No participant is deleted. Error details shown in the status message. Status bar remains the same.

    4. Other incorrect delete commands to try: delete, delete x (where x is larger than the list size)
      Expected: Similar to previous.

H.5. Adding a house

  1. Adding a house to the address book

    1. Test case: add_h Green
      Expected: House named Green is added.

    2. Test case:
      add_h Red
      add_h Red
      Expected: House named Red is added on first command. No house is added on the second. An error message showing that the house Red already exists is shown in the result box.

H.6. Adding a group

  1. Adding a group to the address book

    1. Prerequisites: House named Green has been added.

    2. Test case: add_g g1 green
      Expected: Group named G1 is added to the house named Green.

    3. Test case: add_g g2 gReEn
      Expected: Group named G2 is added to the house named Green.

    4. Test case:
      add_g g1 Green
      add_g g1 Green
      Expected: Group named G1 is added on first command. No group is added on the second. An error message showing that group G1 already exists is shown in the result box.

H.7. Show participant statistic

  1. Show pie charts of participants' age, major and sex

    1. Prerequisites: List all participants using the list command. Multiple participants in the list.

    2. Test case: stat
      Expected: Three pie charts are shown on the GUI with labels for each one.

    3. Test case:
      clear
      stat
      Expected: Error details shown in the result box.

H.8. Save pie charts to image files

  1. Show pie charts of participants' age, major and sex

    1. Prerequisites: List all participants using the list command. Multiple participants in the list.

    2. Test case:
      stat
      save_c File Name
      Expected: Open chart folder to see three PNG files name "File Name_age", "File Name_major" ,and "File Name_sex"

    3. Test case:
      clear
      stat
      Expected: Error details shown in the result box.